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Il 2 sturmovik 1946 bomb sight
Il 2 sturmovik 1946 bomb sight





  1. #IL 2 STURMOVIK 1946 BOMB SIGHT GENERATOR#
  2. #IL 2 STURMOVIK 1946 BOMB SIGHT UPDATE#

For support and bug reporting visit the DCG forum. Bug reporting, comments and suggestions are welcomed. While IL-2 DCG does all the above and more, it remains a work in progress. All in all, DCG offers IL-2 players a dynamic world in which to fly online and off. IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. Build ups of guns and armour will also appear at the "front" and captured locations will have new defences generated. Armour, truck columns, and trains will also move from city to city during missions and ships from harbour to harbour, starting the next mission at the city or harbor moved to in the previous mission. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through. Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. IL-2 DCG generates dynamic campaigns for IL-2 Sturmovik and all it's sequels including "1946" by Maddox Games and 1C. Over the coming months, news and updates will be posted here about IL-2 DCG.

#IL 2 STURMOVIK 1946 BOMB SIGHT GENERATOR#

Welcome to the new home for Lowengrin's Dynamic Campaign Generator for IL-2. Mods which have made changes to the event log may not work with IL2DCG. Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Added SetMaxTroopLevel command and SetBugOutRadius (see Palau in the timetable.dcg).Added AddStatic command to place new static objects into a campaign on a specific date.Triggered time table changes for new campaigns before first mission is generated. Fixed static aircraft marking display and static seaplane spawning.A new exception file for static planes that do not use the same format as the base game has been added.The Squad ID file has been updated to 4.13 thanks to sniperton.Fixed an error in location coordinate finder routine.Warning, this makes all third-party class.dcg files obsolete unless an extra character is added after the word "Meters" for each aircraft!.Increased maximum altitude to 12000 meters.ContactLevel parameter no longer resets to "default".Added option for "Transfers On/Off" to the Timetable.dcg which will set the "No Transfers" Option.

#IL 2 STURMOVIK 1946 BOMB SIGHT UPDATE#

However, for best results, users should use the Aircraft Class Settings Panel to update the ranges of all active plans to their historical distances. Improved logic for long distance missions. V magazínu Eduard Info z listopadu 2010 jsem publikoval lánek na toto téma a prostednictvím mého blogu snad najde dalí tenáe.

  • Added an "Airfield Restriction" file to prevent specific planes from operating on specific airfields. Picture: screenshot Il-2 Sturmovik 1946 Téma letecké rodiny Sachsenberg je pestré a spletité jako 20.
  • Added runway "Friction" to dogfight settings.
  • Changed kamikaze missions from specific squadrons to all IN/JA squadrons with any anti-ground/anti-ship weapons that are based in Japan or off-map in 1945.
  • New waypoint trigger for patrol missions over columns.
  • Improved rendezvous/interception routines.
  • Improved player squadron transfers between campaigns when carrier based.






  • Il 2 sturmovik 1946 bomb sight